This is a twist to the fighting monster genre where you play as Anders, a new student enrolled in Ogdoad’s Magic School. He arrived late in class and had to get to the school via the grounds by the back entrance. Before he can train to be a mage, he must fight against and alongside magical creatures called Magikmon.
The game is a 2D role playing game inspired by mons series like Pokémon and Digimon as well as the Harry Potter series. Its aesthetics, meanwhile, parallel those of the Earthbound games.
Explore a colorful 2D magical world populated with creatures evoking mythology, primal fear and pop culture.
Train various Magikmon by battling their wild fellows.
Craft items from magical energy you collected after battles.
Impress the school faculty and the snobbish student body.
Play Magikmon Game Online
Children and parents can play this RPG game by clicking in the window below.
Alternatively kids and adults can play this online roll playing game for free as a web application here.
Magikmon RPG Game Play Instructions
How to Play
As Ander, harness the power of Magikmon and impress the faculty and students of a magic school.
Starting the Game
Start a new game by selecting one of three game slots on the lower part of the screen.
From there, the game will begin in earnest, starting with a cut scene of your character Ander arriving at the grounds of a magic school he enrolled in.
Your browser automatically saves your game data in your local browser.
On the top right corner are two control buttons:
The speaker button toggles the game’s audio.
The flag button lets you choose the game’s language. Three are available:
On the upper left corner is the credits button. Selecting this button will take you to the credits screen.
Once you start the game, clicking on the home button on the upper right corner will open the game’s welcome screen menu.
From here, you can load any of your save files or choose an empty slot to start a new save.
Move, select, and interact by left clicking on the mouse.
Tap on the screen to move and interact.
You play as Ander, a kid on his way to a magic school. Along the way, he encounters strange creatures called Magikmon roaming around the campus grounds. Together with his magic wand, he explores his new school and encounters all sorts of strange and wonderful things.
The three categories of Magikmon are associated with the development of human culture and technology
Spectre Magikmon represent primal fears
They originated before language and were a bane to prehistoric people.
They still linger today even in the presence of technology.
These Magikmon use a purple color scheme and have an eldritch appearance to them.
Classic Magikmon represent the divine power of ancient gods.
They emerged in the heyday of the first great civilizations.
They banished fear, but were supplanted by cult objects from technology.
They come in amber hues and have an ancient aesthetic to them.
Tech Magikmon represent modern humanity’s dependence on technology.
They arose during the technological revolution of the past 200 years.
The development and eventual worship of machines caused a decline in the old gods’ power.
In general, they have a teal, 21st century technology aesthetic. How do you do, fellow kids?
Your journey as a mage in training with Magikmon on tow spans 8 chapters. Each chapter has a boss, usually a member of the school’s faculty.
Introduction: First Day at School / Vero Sapientis
Chapter 1: Selene da Lúa and the Classic Rituals
Chapter 2: Joel Mars: celebrity teacher
Chapter 3: Lugh, familiar spirits instructor
Chapter 4: Professor Chetverg and Paleomagic
Chapter 5: Freja and Tecnomagic’s hype
Chapter 6: Principal Leon Toeides’ final evaluation
Final Chapter: Hidden in the shadow
Exploration and dialogue play a key part of the game. Pay close attention; the dialogue, especially those from the wand, reveal a lot about the way the game works.
As soon as the bus leaves you in front of the school, you arrive at the gates of the academy grounds.
This will trigger a battle sequence. Naturally, your first instinct is to run.
You will encounter the Magical Wand shortly after.
The Magical Wand is a character in their own right and will act as your tutor.
Your starting Magikmon as determined by the Magical Wand depends on your answer to one question: which occupation do you prefer.
Picking the teacher grants you Cernunnos, a Classic Magikmon.
Picking the scientist grants you Selfaholic, a Tech Magikmon.
Picking the fireman grants you Trapptor, a Spectre Magikmon.
The Magical Wand serves as your guide in more ways than one.
They serves as a game encyclopedia and a means of storing, healing, and managing your Magikmon
Your Wand can hold up to 6 Magikmon at a time, and only 3 can attack at once.
The Wand also shares information about the Magikmon you encounter throughout your journey.
Walk by clicking or tapping on the area around you.
You will move through routable terrain automatically.
Look for logs before crossing the river.
Read the signs to get an idea of what to look for.
Upon defeating the Professor Sapientis at the end of the first level, you receive a map.
The map icon will appear at the top center corner of your screen.
The game’s monsters follow the rock, paper, scissors logic. The Magikmon symbol seen in and around the campus represents this.
Spectre Magikmon (purple) are strong against Tech Magikmon (teal).
Tech Magikmon (teal) are strong against Classic Magikmon (amber).
Classic Magikmon (amber) are strong against Spectre Magikmon (purple).
The battle system is turn based, and you always go first.
You have the option of healing, powering up, or attacking during your turn.
You and your opponent can only do one action per turn.
This includes healing
Select attacks from the bottom right corner of the screen.
Some attacks can only be used once 2 or 3 turns, but they’re quite effective.
That said, they might still miss.
Select actions from the student icon on the bottom left corner of the screen.
This will open up the Magic Wand menu.
Here, you can do the following actions.
Swap out Magikmon
Use power up items
Some attacks can lower your defenses and aim.
Sometimes, attacks will miss. Temporarily boost your aim to reduce the likelihood of missing.
Unlike other mon games, Magikmon has no equivalent to XP share. The only Magikmon that receive experience during a battle are those who participated in it.
Wild vs. Wizard Battles
Wild battles are random encounters you get while walking around the school’s grounds.
You only face off against one Magikmon at a time.
Wild battle encounters are random and frequent.
Just by navigating, you can expect to fight several Magikmon on the way to your destination.
Free Online Magikmon RPG Game for Children Screenshots
Mobile Friendly Cross Browser Support
This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.
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