Clarence’s friend Jeff Randell must face his fears and visit the park on Halloween to recover one of his lost action figures. The thief left a trail of map fragments across paths riddled with jump scares. As Jeff, muster up the courage and go forward.
Traverse through a park filled with haunted attractions.
Find map fragments at the end of the path.
Attack approaching horror animatronics.
Time your motions with care. You’ll never know when anything scary will come at you.
Play Clarence Scared Silly Game Online
Children and parents can play this cartoon roll playing game by clicking in the window below.
Alternatively kids and adults can play this simple RPG game for free as a web application here.
Clarence Scared Silly RPG Game for Kids Game Play Instructions
How to Play
As Clarence’s friend Jeff, travel down the park to recover map fragments.
Starting the Game
The game begins with a long cut animated cut scene establishing the premise of the game.
Press the fast forward button to skip the cut scene.
Select the play button on the lower right corner of the welcome screen to begin.
Toggle the audio by selecting the music button on the upper right corner.
Select the home button to return to the welcome page.
In game, select the card button to go back to the level selection menu.
Your browser automatically saves the levels you’ve unlocked.
For this being a turn-based RPG it is almost a mini-RPG. Battles are easy once you get the logic down as all enemies die on a single hit. It is a quite fun game, though something you could beat in an hour.
Use the arrow keys on the keyboard to move.
Tap and swipe to move in any direction.
The level selection screen takes on the appearance of a clipboard.
The levels represent pieces of a map.
At first, only one part of the map is visible. Unlock the next level by retrieving the map.
Click on each map piece to play the level.
The first level begins with two signs describing the controls of the game.
You can go back and replay previously beat levels.
Travel down the park and collect the map pieces to move to the next level.
You can only walk 1 square at a time.
To attack enemies or obstructions, simply walk in that direction. Jeff will attack automatically. Attacking counts as a turn-based move.
Smashing obstructions can reveal floor squares that act as switches.
To activate the switch, step on it.
You win the level by collecting the next fragment of the map.
Jeff is a cowardly child. Contact with any scary object will have you start the level all over again.
Scary things come in two flavors, stationary and mobile.
Mobile enemies move one tile at a time.
If you’re one square away from them and they move you get caught and start the level over again.
You can attack them once they’re 1 square away from you. If the square you are turning on turns to a red X you can attack on your next turn, but if you step onto a red X it will be game over.
Time your movements with care.
Make sure you move in a way that allows you to attack them before they attack you.
Sometimes, the key is to attack one in place, then let the others come within striking distance.
Another valuable strategy is to leave things to hit like gravestones, so that you can spend a turn not moving while the enemy approaches closer to you & then you can hit them.
Some enemies move every turn while other enemies allow you to move quickly twice in a turn. Balloons only move while inflated.
Some enemies can move in any direction while other enemies like pumpkins can only move the direction they are facing and have to burn a turn to change directions.
Sometimes you can have the enemies hit themselves by running over zombie hands.
Further into the game enemies may attack from multiple directions at the same time. Deciding which enemy to attack first can be crucial.
Stationary enemies do not move, but they follow similar triggers.
They take the form of tile that puts out a zombie hand in a three-step cycle.
They follow a cycle, triggered by your movement.
A blank tile is safe to step on.
The moment you step on a previously brown tile, it glows green.
If a tile previously had a paper hand in it, it becomes safe to step on in your next turn as the hand retracts.
A tile with a green glow is a warning.
If the tile goes green when you’re already on it, you’re safe.
If a tile is already green, do not step on it.
Stepping forward will activate the hand. If you touch this, it’s game over.
After the paper hand appears, it turns brown when you step on it.
Time your movement so you only step on safe tiles during your entire crossing.
Switches and obstacles
Sometimes, your paths are blocked by spikes. To lower them, you must activate tiles disguised as switches
Some squares retract spikes, while others summon enemies.
If you’ve already retracted all the spikes you need to proceed, ignore any remaining switches.
This game is suitable for older children. We recommend it for fans of the Cartoon Network series.
It has no adult content.
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Free Online Clarence Scared Silly Game for Children Screenshots
Mobile Friendly Cross Browser Support
This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.
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