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This is a dungeon-crawling RPG-style card fighting game. The Pyro-Paladin seeks an assistant to help him crawl through the monster-infested dungeon. Help the paladin survive the many perils of the dungeon by selecting the right cards to deploy.
- Use spells to attack and shields to defend.
- Restore the paladin’s health using potions.
- Clear 54 cards to clear the dungeon
Play Flames and Fortune Game Online
Children and parents can play this dungeon crawling strategy card game by clicking in the window below.
Alternatively kids and adults can play this fighting cards video game for free as a web application here.
Flames and Fortune Game for Kids Video Game Play Instructions
How to Play
Discard all 54 Cards to help the pyro paladin escape the dungeon. The paladin must maintain some of his hit points at the end of the game to survive.
- Starting the Game
- On the welcome screen:
- Select Play on the lower right corner to begin.
- Select the gear button on the top left corner to open the game’s controls.
- Select the achievements button on the bottom right corner to view the game’s achievements.
- On the settings screen are the following controls:
- Select the speaker button on top to turn the game’s sounds on or off.
- Select the tutorial button at the center to play the game’s tutorial.
- Select the language button to choose a language.
- On the welcome screen:
- Game Controls
- Desktop
- With your mouse, left click to select.
- Touchscreen devices
- Tap on the screen with your fingers to select.
- Controls and indicators
- Game screen (left to right):
- Top row
- Hamburger button: Pauses the game and opens the settings screen
- Remaining cards
- Upper middle row
- Card locks: Tracks the number of cards you need discarded before you can deal more cards
- Skip button: Discards all 4 cards in exchange for 5 life points.
- Middle row
- Deck
- Lower middle row
- Left hand
- Pyro Paladin
- Right hand
- Bottom row
- Storage
- Discard pile
- Top row
- Settings screen (top-down)
- Sound: Turns the game’s sounds on or off
- Restart: Restarts the game
- Home: Quits the game and returns you to the welcome screen
- Game screen (left to right):
- Desktop
- Game Play
- General objectives
- Collect as much treasure as you can.
- Don’t let the Pyro Paladin’s life points hit zero.
- Clear all 54 cards to escape the dungeon.
- Basic rules
- Drawing and equipping
- You automatically deal 4 cards at the start of the game.
- Select the following cards and drag and drop them to your hand or backpack storage:
- Shield cards: Protects you from monster attacks
- Spell cards: Lets you attack monsters
- Treasure cards: Lets you collect gold
- Potion cards: Replenishes your health when equipped
- Cards equipped on the left and right hand are ready for use.
- The number on every card indicates their hit point value (or in the case of treasure, the amount you’ll receive from collecting them).
- The number on spell cards, for instance, indicates how much damage they’ll inflict monster cards.
- This means that any special card with an effect that attacks cards’ hit points will also affect every other card unless they specify that they only hit monsters.
- Dealing with monsters
- Monsters have an attack strength that doubles as their hit points.
- If you allow a monster to attack the Pyro-Paladin directly, he will lose life points.
- To deal with monsters, you must either attack them with spell cards or drag them to the Pyro-Paladin or a shield.
- Spell cards will decrease the monster’s hit points by the number specified.
- If the spell’s hit points surpass the monster’s, the monster is killed.
- You will not get the card back.
- Shield cards absorb some of the attack strength of the monster.
- If it surpasses the monster’s hit points, the monster dies. Any remaining hit points can still be used against another monster.
- If it doesn’t, any remaining attack is directed toward the Pyro Paladin.
- In general, it’s better to divert attacks toward a shield to reduce their impact on the paladin.
- Spell cards will decrease the monster’s hit points by the number specified.
- Collectibles
- Gold and potion cards are used for different things but respond in the same way.
- Once they’re used up, they occupy your hands or storage until three empty spaces are available.
- You can equip them on the hands or in storage.
- Gold cards can be collected by placing them in hands or in storage.
- They give you a sum of treasure that is added to your total.
- They pay out regardless of where you store them.
- Gold and potion cards are used for different things but respond in the same way.
- Discarding
- If you can’t use any cards or have no slots available, you can opt to discard.
- Discarding spell and shield cards grants you treasure.
- Discarding treasure cards, meanwhile, will cancel out their value.
- Skipping
- Know when to fold them, as they say in poker. If you have too many enemies, consider using the skip option.
- The skip option is available if you haven’t touched any of the newly drawn cards.
- If you play any of the 4 cards you will be unable to skip.
- You can play a spell card from your hand onto the board, provided it does not completely destroy any of the cards from the deal.
- Drawing new cards will inflict 5 damage.
- This cost increases with each use by 2 life points within the same game.
- The second turn costs 7 life points.
- The third usage costs 9 life points.
- And so on.
- When to use it
- Often, this is preferable as multiple high-level monsters can be difficult to beat, especially with the uncertainty of drawing cards at random.
- Another time when it can make sense to use it is if your inventory cards are full and you are dealt 3 or 4 gold cards.
- We discourage you from relying on it, especially early in the game.
- This cost increases with each use by 2 life points within the same game.
- Drawing and equipping
- Winning vs. losing
- You keep the gold you earn win or lose, though you get an extra 50 units of gold if you complete the deck.
- You win when you’ve discarded all 54 cards while still having at least 1 life point.
- On the win screen, select Next to return to the game over screen.
- If you lose your life points at any stage of the game, it’s game over.
- As with the win screen, select Next on the game over screen to return to the welcome screen.
- There are points where the game becomes unwinnable. It’s preferable to die because you still get to keep your money that way.
- Special cards
- There are 18 special cards, which provide you with a special ability to use in a specific part of the game.
- Special cards are drawn at random.
- To use them:
- Equip them as you would with a spell or shield.
- Once equipped, drag and drop them to the Pyro-Paladin or to the monster cards to apply them.
- View the details of each card by selecting them and holding.
- You can also select the new card option on the bottom center of the welcome screen or check out our table below.
- Achievements
- Achievements are key actions repeated a specific number of times.
- Reaching an achievement comes with an in-game cash prize, which can help you unlock more cards.
- Select the achievements button to view all the game’s achievements and their payouts.
- General objectives
- Target Audience
- The game is suited for players who like fighting strategy card games.
- The game has no adult themed content.
Special Cards
The following table shows the special cards which are randomly inserted into the deck. Initially only the first 4 cards are available. Experience allows you to unlock the additional cards one at a time.
| Number | Card | Description | Unlock Cost |
|---|---|---|---|
| 1 | Expulsion | Returns a dungeon card to the deck | free |
| 2 | Lifebrew | Transforms any item card into a random potion card. | free |
| 3 | Resurrect | Revives the Pyro-Paladin to 1 hit point after he dies. | free |
| 4 | Deflection | Deflects the damage inflicted by a monster on another random card. | free |
| 5 | Mulligan | Brings all the cards back to the deck. | free |
| 6 | Ricochet | Attacks between 1 and 3 monsters by 3 hit points. | 100 |
| 7 | Gangrene | Removes a damaged enemy. | 300 |
| 8 | Exchange | Returns a monster to the deck and replaces it with one of your ability cards. | 600 |
| 9 | Ultimate | Attacks a monster based on the amount of hit points a player is missing (e.g. if the player has 4 hit points, the monster is attacked by 9 points.) | 1,000 |
| 10 | Gravebound | Removes up to 2 dungeon cards at random. | 1,500 |
| 11 | Permutation | Swaps the value of a selected card with a random card adjacent to it. | 2,000 |
| 12 | Lifedrain | Replenish your hit points based on a selected dungeon card. | 2,500 |
| 13 | Treachery | Forces a monster to attack its neighboring cards. | 3,000 |
| 14 | Collect | Draw and store any card if your backpack is empty. | 3,500 |
| 15 | Shield Slam | Use an equipped shield as a spell. Lose 1 durability with every use. | 4,000 |
| 16 | Scramble | All cards (including the Pyro-Paladin) swap values at random. | 4,500 |
| 17 | Pyroclast | Attack with your equipped weapon twice. | 5,000 |
| 18 | Flatten | Gives all adjacent cards the value of a selected card. | 5,500 |
Advanced Play Strategy
In this game the order you play cards matters. Some general tips & tricks:
- Storing
- If you have a large health card on the board and do not want to use it right away consider storing it in your backpack until you are ready to use it.
- If you have a card you may want to later discard you can store it in your backpack. Place cards which you may want to discard either directly to the discard area, or set them in your backpack.
- If you place cards in your hands they can’t easily be moved to the discard pile.
- Fighitng order
- If you have the ultimate card it makes sense to drain your health down low before using it, then add to your health, so that you first attack strong & then have more health at the end of battle.
- If you are going to boost your health be sure you battle what enemies you can while retaining at least one hit point, as you can not fill past 13. Filling first and then battling means you will be below 13.
- Discarding
- If you are going to drag special cards or positive cards to the lower right to cash them in remember you get no credit for dragging gold cards there. You do get gold credits for any health potions, ordinary spells, or shields,
- Shields tend to be less flexible than spells, so if you have to discard one or the other it is generally better to discard the shields.
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Free Online Flames & Fortune Video Game for Children & Adults Screenshots














Mobile Friendly Cross Browser Support
This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.


















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