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	Comments on: Endless Siege Tower Defense Game	</title>
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	<item>
		<title>
		By: Plays.org		</title>
		<link>https://plays.org/endless-siege/#comment-44533</link>

		<dc:creator><![CDATA[Plays.org]]></dc:creator>
		<pubDate>Fri, 14 Apr 2023 10:14:17 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-44533</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://plays.org/endless-siege/#comment-44486&quot;&gt;Bruce (Edit)&lt;/a&gt;.

Great tips Bruce.

I think one of the reason individual damage trumps multi-damage in later stages like that is the wizards regenerate HP quickly, so they need to get a concentrated dose of firepower to defeat before they regenerate health. And this can be where the slowing towers which worked well early in the game can almost work against you, because if you bunch up a big clump of enemies by slowing them down and are doing multi-damage across the wide swath of enemies it isn’t quite enough damage to take out the wizards, which repeatedly restore their own health &amp; the health of the other monsters near them.

One of the other important tips for cannon placement is to try to place some of them where they are near slowed down enemies *AND* in locations where they can hit enemies multiple times at different spots along the journey, so that it is almost like having twice as many towers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://plays.org/endless-siege/#comment-44486">Bruce (Edit)</a>.</p>
<p>Great tips Bruce.</p>
<p>I think one of the reason individual damage trumps multi-damage in later stages like that is the wizards regenerate HP quickly, so they need to get a concentrated dose of firepower to defeat before they regenerate health. And this can be where the slowing towers which worked well early in the game can almost work against you, because if you bunch up a big clump of enemies by slowing them down and are doing multi-damage across the wide swath of enemies it isn’t quite enough damage to take out the wizards, which repeatedly restore their own health &#038; the health of the other monsters near them.</p>
<p>One of the other important tips for cannon placement is to try to place some of them where they are near slowed down enemies *AND* in locations where they can hit enemies multiple times at different spots along the journey, so that it is almost like having twice as many towers.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bruce (Edit)		</title>
		<link>https://plays.org/endless-siege/#comment-44486</link>

		<dc:creator><![CDATA[Bruce (Edit)]]></dc:creator>
		<pubDate>Thu, 13 Apr 2023 22:11:07 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-44486</guid>

					<description><![CDATA[For the other nerds out there strategy searching, this is what I’ve found with a week of messing around (using this guide):

Don’t forget the extremely OBVIOUS ‘Theories’ (sounds dumb, but theres a ton of optionality in this game, use simple rules to keep your head) 

1. Damage sooner is better than damage later (the earlier they are damaged the less likely they are to make it to the end) 

2. Damage of the same kind is better together (place range near each other for killing strong singles, cannons near each other to kill fast runners, with time warp between)

3. Slowing something down is as good as increasing damage. Cheaper to slow something down than to upgrade a tower. To make it lvl90+ about half your towers will be time warps. You won’t be able to afford more than 3-5 high level towers anyway. So focus on those, and let time warpers do the work. 

4. Don’t buy towers too early! Your total gold is limited no matter how you play. The game is designed to get harder as it goes on, you’ll feel like you are 3 rounds shy of an upgrade, constantly. PLAN AHEAD. (Do not level up towers 1-10 if you’re going to upgrade them to the next tier soon. Say I have one lvl 10-Tier 2 fire tower, and I want a Tier 3. I will leave the lvl 10-Tier 2 forever, and place a new one to make a Tier 3. It saves you all the lvl 1-10 gold that depreciates in resale value ea round) 

5. Each map is different, don’t be afraid to try new strategies, or bail on a losing strategy and start over! Sometimes I try more multi-fire towers, sometimes I try focusing on single-ranger towers. Just depends.

***My advice, but may be wrong as I am not an expert and can’t hit lvl 150+ yet*** 

1. Mine cannon will take care of the speedy goblins/red guys until lvl 85+. They are weak to cannons, and 1 will take them all out usually. Do NOT make too many mine cannons. They are expensive for how slow the reload is. 1-2 is the sweet spot in my opinion. 

2. Lvl 80+ is where INDIVIDUAL DAMAGE beats MULTI DAMAGE. Their HP is just too high to be affected by fire beams/cannons. Need at least 2 Tier 3 crossbows to hit lvl 100+. You’re goal is to kill 1 enemy quickly, not all enemies slowly (give or take but thats the idea when it gets hard) 

3. Tier 2 time warps aren’t super useful. Max of 2 on a map usually, sometimes 0-1. Tier 1 do great, and Teir 3 is only near the end to tele them back to the front. 

4. Think of the maps in stages. 

STAGE ONE: Multi DAMAGE
STAGE TWO: MINES: Tier 1 fire/crossbows 
STAGE THREE: Crossbows, with 1-3 Tier 3’s and rest Tier 2 if you can afford 
END: 1-2 Teleport time warps to get a few sent back to the start. Hope this helps guys, this game is a lot of fun and it’s like a mental exercise – only downside is there’s like no strategy online aside from this page.]]></description>
			<content:encoded><![CDATA[<p>For the other nerds out there strategy searching, this is what I’ve found with a week of messing around (using this guide):</p>
<p>Don’t forget the extremely OBVIOUS ‘Theories’ (sounds dumb, but theres a ton of optionality in this game, use simple rules to keep your head) </p>
<p>1. Damage sooner is better than damage later (the earlier they are damaged the less likely they are to make it to the end) </p>
<p>2. Damage of the same kind is better together (place range near each other for killing strong singles, cannons near each other to kill fast runners, with time warp between)</p>
<p>3. Slowing something down is as good as increasing damage. Cheaper to slow something down than to upgrade a tower. To make it lvl90+ about half your towers will be time warps. You won’t be able to afford more than 3-5 high level towers anyway. So focus on those, and let time warpers do the work. </p>
<p>4. Don’t buy towers too early! Your total gold is limited no matter how you play. The game is designed to get harder as it goes on, you’ll feel like you are 3 rounds shy of an upgrade, constantly. PLAN AHEAD. (Do not level up towers 1-10 if you’re going to upgrade them to the next tier soon. Say I have one lvl 10-Tier 2 fire tower, and I want a Tier 3. I will leave the lvl 10-Tier 2 forever, and place a new one to make a Tier 3. It saves you all the lvl 1-10 gold that depreciates in resale value ea round) </p>
<p>5. Each map is different, don’t be afraid to try new strategies, or bail on a losing strategy and start over! Sometimes I try more multi-fire towers, sometimes I try focusing on single-ranger towers. Just depends.</p>
<p>***My advice, but may be wrong as I am not an expert and can’t hit lvl 150+ yet*** </p>
<p>1. Mine cannon will take care of the speedy goblins/red guys until lvl 85+. They are weak to cannons, and 1 will take them all out usually. Do NOT make too many mine cannons. They are expensive for how slow the reload is. 1-2 is the sweet spot in my opinion. </p>
<p>2. Lvl 80+ is where INDIVIDUAL DAMAGE beats MULTI DAMAGE. Their HP is just too high to be affected by fire beams/cannons. Need at least 2 Tier 3 crossbows to hit lvl 100+. You’re goal is to kill 1 enemy quickly, not all enemies slowly (give or take but thats the idea when it gets hard) </p>
<p>3. Tier 2 time warps aren’t super useful. Max of 2 on a map usually, sometimes 0-1. Tier 1 do great, and Teir 3 is only near the end to tele them back to the front. </p>
<p>4. Think of the maps in stages. </p>
<p>STAGE ONE: Multi DAMAGE<br />
STAGE TWO: MINES: Tier 1 fire/crossbows<br />
STAGE THREE: Crossbows, with 1-3 Tier 3’s and rest Tier 2 if you can afford<br />
END: 1-2 Teleport time warps to get a few sent back to the start. Hope this helps guys, this game is a lot of fun and it’s like a mental exercise – only downside is there’s like no strategy online aside from this page.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bruce		</title>
		<link>https://plays.org/endless-siege/#comment-44485</link>

		<dc:creator><![CDATA[Bruce]]></dc:creator>
		<pubDate>Thu, 13 Apr 2023 22:08:39 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-44485</guid>

					<description><![CDATA[For the other nerds out there strategy searching, this is what I&#039;ve found with a week of messing around (using this guide):

Don&#039;t forget the extremely OBVIOUS &#039;Theories&#039;   (sounds dumb, but theres a ton of optionality in this game, use simple rules to keep your head)
1. Damage sooner is better than damage later (the earlier they are damaged the less likely they are to make it to the end)
2. Damage of the same kind is better together (place range near each other for killing strong singles, cannons near each other to kill fast runners, with time warp between)
3. Slowing something down is as good as increasing damage. Cheaper to slow something down than to upgrade a tower. To make it lvl90+ about half your towers will be time warps. You won&#039;t be able to afford more than 3-5 high level towers anyway. So focus on those, and let time warpers do the work. 
4. Don&#039;t buy towers too early! Your total gold is limited no matter how you play. The game is designed to get harder as it goes on, you&#039;ll feel like you are 3 rounds shy of an upgrade, constantly. PLAN AHEAD. (Do not level up towers 1-10 if you&#039;re going to upgrade them to the next tier soon. Say I have one lvl 10-Tier 2 fire tower, and I want a Tier 3. I will leave the lvl 10-Tier 2 forever, and place a new one to make a Tier 3. It saves you all the lvl 1-10 gold that depreciates in resale value ea round) 
5. Each map is different, don&#039;t be afraid to try new strategies, or bail on a losing strategy and start over! Sometimes I try more multi-fire towers, sometimes I try focusing on single-ranger towers. Just depends. 

***My advice, but may be wrong as I am not an expert and can&#039;t hit lvl 150+ yet***
1. Mine cannon will take care of the speedy goblins/red guys until lvl 85+. They are weak to cannons, and 1 will take them all out usually. Do NOT make too many mine cannons. They are expensive for how slow the reload is. 1-2 is the sweet spot in my opinion. 
2. Lvl 80+ is where INDIVIDUAL DAMAGE beats MULTI DAMAGE. Their HP is just too high to be affected by fire beams/cannons. Need at least 2 Tier 3 crossbows to hit lvl 100+. You&#039;re goal is to kill 1 enemy quickly, not all enemies slowly (give or take but thats the idea when it gets hard)
3. Tier 2 time warps aren&#039;t super useful. Max of 2 on a map usually, sometimes 0-1. Tier 1 do great, and Teir 3 is only near the end to tele them back to the front. 
4. Think of the maps in stages. STAGE ONE: Multi DAMAGE ----- STAGE TWO: MINES: Tier 1 fire/crossbows ----- STAGE THREE: Crossbows, with 1-3 Tier 3&#039;s and rest Tier 2 if you can afford ----- END: 1-2 Teleport time warps to get a few sent back to the start. 

Hope this helps guys, this game is a lot of fun and it&#039;s like a mental exercise - only downside is there&#039;s like no strategy online aside from this page.]]></description>
			<content:encoded><![CDATA[<p>For the other nerds out there strategy searching, this is what I&#8217;ve found with a week of messing around (using this guide):</p>
<p>Don&#8217;t forget the extremely OBVIOUS &#8216;Theories&#8217;   (sounds dumb, but theres a ton of optionality in this game, use simple rules to keep your head)<br />
1. Damage sooner is better than damage later (the earlier they are damaged the less likely they are to make it to the end)<br />
2. Damage of the same kind is better together (place range near each other for killing strong singles, cannons near each other to kill fast runners, with time warp between)<br />
3. Slowing something down is as good as increasing damage. Cheaper to slow something down than to upgrade a tower. To make it lvl90+ about half your towers will be time warps. You won&#8217;t be able to afford more than 3-5 high level towers anyway. So focus on those, and let time warpers do the work.<br />
4. Don&#8217;t buy towers too early! Your total gold is limited no matter how you play. The game is designed to get harder as it goes on, you&#8217;ll feel like you are 3 rounds shy of an upgrade, constantly. PLAN AHEAD. (Do not level up towers 1-10 if you&#8217;re going to upgrade them to the next tier soon. Say I have one lvl 10-Tier 2 fire tower, and I want a Tier 3. I will leave the lvl 10-Tier 2 forever, and place a new one to make a Tier 3. It saves you all the lvl 1-10 gold that depreciates in resale value ea round)<br />
5. Each map is different, don&#8217;t be afraid to try new strategies, or bail on a losing strategy and start over! Sometimes I try more multi-fire towers, sometimes I try focusing on single-ranger towers. Just depends. </p>
<p>***My advice, but may be wrong as I am not an expert and can&#8217;t hit lvl 150+ yet***<br />
1. Mine cannon will take care of the speedy goblins/red guys until lvl 85+. They are weak to cannons, and 1 will take them all out usually. Do NOT make too many mine cannons. They are expensive for how slow the reload is. 1-2 is the sweet spot in my opinion.<br />
2. Lvl 80+ is where INDIVIDUAL DAMAGE beats MULTI DAMAGE. Their HP is just too high to be affected by fire beams/cannons. Need at least 2 Tier 3 crossbows to hit lvl 100+. You&#8217;re goal is to kill 1 enemy quickly, not all enemies slowly (give or take but thats the idea when it gets hard)<br />
3. Tier 2 time warps aren&#8217;t super useful. Max of 2 on a map usually, sometimes 0-1. Tier 1 do great, and Teir 3 is only near the end to tele them back to the front.<br />
4. Think of the maps in stages. STAGE ONE: Multi DAMAGE &#8212;&#8211; STAGE TWO: MINES: Tier 1 fire/crossbows &#8212;&#8211; STAGE THREE: Crossbows, with 1-3 Tier 3&#8217;s and rest Tier 2 if you can afford &#8212;&#8211; END: 1-2 Teleport time warps to get a few sent back to the start. </p>
<p>Hope this helps guys, this game is a lot of fun and it&#8217;s like a mental exercise &#8211; only downside is there&#8217;s like no strategy online aside from this page.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Drakulje		</title>
		<link>https://plays.org/endless-siege/#comment-37299</link>

		<dc:creator><![CDATA[Drakulje]]></dc:creator>
		<pubDate>Fri, 10 Feb 2023 10:59:39 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-37299</guid>

					<description><![CDATA[Well...
Game is not fair... When u set to shoot on first... ballista don&#039;t shoot on first... :S
Not rarely that is reason why some mobs get thru...
Pleaseeeee solve that problem... :S]]></description>
			<content:encoded><![CDATA[<p>Well&#8230;<br />
Game is not fair&#8230; When u set to shoot on first&#8230; ballista don&#8217;t shoot on first&#8230; :S<br />
Not rarely that is reason why some mobs get thru&#8230;<br />
Pleaseeeee solve that problem&#8230; :S</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Play Tester		</title>
		<link>https://plays.org/endless-siege/#comment-34653</link>

		<dc:creator><![CDATA[Play Tester]]></dc:creator>
		<pubDate>Mon, 16 Jan 2023 16:32:43 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-34653</guid>

					<description><![CDATA[As of 2023-01-16, the numbers presented in the tables here do not match those in the game.]]></description>
			<content:encoded><![CDATA[<p>As of 2023-01-16, the numbers presented in the tables here do not match those in the game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Main Game di Macbook, Bisa Gak Ya?		</title>
		<link>https://plays.org/endless-siege/#comment-31087</link>

		<dc:creator><![CDATA[Main Game di Macbook, Bisa Gak Ya?]]></dc:creator>
		<pubDate>Thu, 01 Dec 2022 00:51:36 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-31087</guid>

					<description><![CDATA[[&#8230;] satu game di Plays.org yang lumayan sering saya mainkan adalah Endless Siege. Game ini merupakan game tower defense. Jadi kita diminta untuk menyusun jejeran tower bersenjata [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] satu game di Plays.org yang lumayan sering saya mainkan adalah Endless Siege. Game ini merupakan game tower defense. Jadi kita diminta untuk menyusun jejeran tower bersenjata [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Plays.org		</title>
		<link>https://plays.org/endless-siege/#comment-24502</link>

		<dc:creator><![CDATA[Plays.org]]></dc:creator>
		<pubDate>Sat, 10 Sep 2022 05:43:53 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-24502</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://plays.org/endless-siege/#comment-24138&quot;&gt;nate&lt;/a&gt;.

Thanks for the feedback Nate. I sort of share your frustration there, but also that is part of the charm of the game which makes it so fun to keep coming back to &amp; checking out each day.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://plays.org/endless-siege/#comment-24138">nate</a>.</p>
<p>Thanks for the feedback Nate. I sort of share your frustration there, but also that is part of the charm of the game which makes it so fun to keep coming back to &#038; checking out each day.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nate		</title>
		<link>https://plays.org/endless-siege/#comment-24138</link>

		<dc:creator><![CDATA[nate]]></dc:creator>
		<pubDate>Mon, 05 Sep 2022 17:29:28 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-24138</guid>

					<description><![CDATA[Fun game that is challenging, however it would be great to be able to go back and play the older maps as some are way more fun or challenging than the other ones. It&#039;s not possible to fully play every map enough before the next day kicks in.]]></description>
			<content:encoded><![CDATA[<p>Fun game that is challenging, however it would be great to be able to go back and play the older maps as some are way more fun or challenging than the other ones. It&#8217;s not possible to fully play every map enough before the next day kicks in.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ️ Tower Defense Kingdom - Plays.org		</title>
		<link>https://plays.org/endless-siege/#comment-10257</link>

		<dc:creator><![CDATA[️ Tower Defense Kingdom - Plays.org]]></dc:creator>
		<pubDate>Fri, 22 Apr 2022 20:03:19 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-10257</guid>

					<description><![CDATA[[&#8230;] Experienced gamers may prefer a more complex tower defense game like King Rugni or Endless Siege. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Experienced gamers may prefer a more complex tower defense game like King Rugni or Endless Siege. [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gaming For Self Care - Life With Rachael		</title>
		<link>https://plays.org/endless-siege/#comment-2968</link>

		<dc:creator><![CDATA[Gaming For Self Care - Life With Rachael]]></dc:creator>
		<pubDate>Fri, 08 Oct 2021 18:29:34 +0000</pubDate>
		<guid isPermaLink="false">https://plays.org/?p=5619#comment-2968</guid>

					<description><![CDATA[[&#8230;] it says its for kids but it is reaaally fun to play. Easy to unwind and play! Just FUN. Then theres Endless Siege Tower Defense, this one is really interesting because each day this game offers a new map, meaning it never gets [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] it says its for kids but it is reaaally fun to play. Easy to unwind and play! Just FUN. Then theres Endless Siege Tower Defense, this one is really interesting because each day this game offers a new map, meaning it never gets [&#8230;]</p>
]]></content:encoded>
		
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